|
Assembled 2
A column based text editor
|
#include <includes.h>#include <editor/buffer/buffer.h>#include <editor/keyboard.h>#include <editor/config.h>#include <interface/interface.h>#include <global.h>#include <stdio.h>Classes | |
| struct | AS_KeySeqList |
| struct | AS_KeySeq |
| struct | AS_KeyStackElem |
Macros | |
| #define | MAX_FUNCTION_COUNT 256 |
| Maximum number of functions. | |
| #define | PARAM2(a, b) { a, b }, |
Functions | |
| void | collapse_stack () |
| void | key (int c) |
| struct AS_CfgTok * | configure_keyboard (struct AS_CfgTok *token) |
Assembled - Column based text editor Copyright (C) 2023-2024 awewsomegamer
This file is apart of Assembled.
Assembled is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Responsible for handling all keyboard input and determining when the user has entered a key sequence for the active screen to preform an action.
| void collapse_stack | ( | ) |
Collapse or interpret the current key stack.
This function looks from the current key_stack_ptr to 0 seeing if it can detect an AS_KeySeq within it. If it can, the stack pointer is set to 0, and the active screen's local function is called. In the event that it detects the beginnings of a key sequence (that is not yet complete), it will return, leaving the stack pointer intact. Otherwise, it will default to calling LOCAL_BUFFER_CHAR with the character at the stack pointer.
Configure the keyboard.
This function is invoked by config.c's interpret_token_stream function. It is given the current element within within the token list. The token must be of type AS_CFG_TOKEN_KEY with a value of AS_CFG_LOOKUP_KEYBOARD.
| struct | AS_CfgTok *token - The token from which to start interpretation. |
| void key | ( | int | c | ) |
Acknowledge keyboard input.
Place the given character onto the key_stack at key_stack_ptr. Then try to collapse the stack.
| int | c - Character to acknowledge. |